Drive toys on the following output boards in any combination
LEDWiz
Pinscape
Dude's Cab
Pinscape Pico
PinOne
PacDrive
PacLED64
Ultimate I/O
PinControl 1
PinControl 2
Sainsmart
Teensy -- Addressable LEDs
Wesmos -- Addressable LEDs
In Basic or Fallback mode trigger solenoids for flipper force
feedback for any pinball game emulator based on the flipper keys
Use keyboard, Xbox controller and joystick buttons for input
For Pinball FX and Pinball FX3 generate nudge in game by physically
nudging your table using a Pinscape accelerometer
Use direct integration from Pinball FX built with Zen to get table
events
Map those events to cabinet actions for
Use back glasses that illuminate based on table events (not simply animated), just like a real pinball machine
Solenoids / contactors for flippers, slings, bumpers and
drop targets
5 x RGB Flashers
RGB cabinet lighting
Addressable LED effects
Fan / Blower
Shaker
Gear motor
3 x Chimes
Bell
Strobe
Beacon
Knocker
Run a shell script / external program
Load and drive animations in DirectB2S backglasses
Play surround sound force feedback sounds for stereo, 5.1 or
7.1 sound systems
Output to Pixelcade LED and LCD displays
Set a table specific colour palette
Set RGB buttons such as flipper and magna save to any colour
combination per table
Illuminate mono buttons
Comes with a default set of FX mapping files that you can edit
to add or change what table events create cabinet actions
Combined with the DOFLinx specific MAME version monitor key emulator
events and real time scores to derive events that drive actions
Map those events to cabinet actions for
Solenoids / contactors for flippers, slings, bumpers and
drop targets
5 x RGB Flashers
RGB cabinet lighting
Addressable LED effects
Fan / Blower
Shaker
Gear motor
3 x Chimes
Bell
Strobe
Beacon
Knocker
Run a shell script / external program
Load and drive animations in DirectB2S backglasses
Play surround sound force feedback sounds for stereo, 5.1 or
7.1 sound systems
In built live score screen
In built high score screen
Drive Pixelcade LED, LCD, dot matrix and meta data displays
Present MAME marquee artwork on Pixelcade LED and LCD, plus
any DMD using DMDExt
Show animations on Pixelcade LED and / or LCD screens based
on in game achievements
Show scores and animations on any DMD using DMDExt via
DOF2DMD
Show high scorces
Set a table specific colour palette
Set RGB buttons such as flipper and magna save to any colour
combination per table
Illuminate mono buttons
Drive any DMD using DMDExt via DOF2DMD
Comes with a default set of MAME mapping files that you can edit
to add or change what table events create cabinet actions
Cabinet buttons to used as a trigger for actions. Allows things
like "fire" button the be set to run something like a "flash
blast" effect on addressable LEDs, or a fire sound in SSF
Monitor Pinball FX3 and derive events to run table actions
Map those events to cabinet actions for
Use back glasses that illuminate based on table events (not simply animated), just like a real pinball machine
Solenoids / contactors for flippers, slings, bumpers and
drop targets
5 x RGB Flashers
RGB cabinet lighting
Addressable LED effects
Fan / Blower
Shaker
Gear motor
3 x Chimes
Bell
Strobe
Beacon
Knocker
Load and drive animations in DirectB2S backglasses
Surround Sound Force feeback via Pinup Popper
Set a table specific colour palette
Set RGB buttons such as flipper and magna save to any colour
combination per table
Illuminate mono buttons
Comes with two default sets of FX3 mapping files for physical
and surround sound cabinets
Monitor Pinball FX2 and derive events to run table actions
Map those events to cabinet actions for
Use back glasses that illuminate based on table events (not simply animated), just like a real pinball machine
Solenoids / contactors for flippers, slings, bumpers and
drop targets
5 x RGB Flashers
RGB cabinet lighting
Addressable LED effects
Fan / Blower
Shaker
Gear motor
3 x Chimes
Bell
Strobe
Beacon
Knocker
Load and drive animations in DirectB2S backglasses
Set a table specific colour palette
Set RGB buttons such as flipper and magna save to any colour
combination per table
Illuminate mono buttons
A default sets of FX2 mapping files are availble
Monitor Future Pinball for actions coded to drive toys for
Solenoids / contactors for flippers, slings, bumpers and drop
targets
5 x RGB Flashers
RGB cabinet lighting
Addressable LED effects
Fan / Blower
Shaker
Gear motor
3 x Chimes
Bell
Strobe
Beacon
Knocker
Cabinet attract mode
Run any series or parallel pattern for your lighting, LEDs,
button lights, RGB lighting and flashers, plus any other
directly attached toy
Change pattern at any time
Stop and start by simply sending DOFLinx a message
Start via inactivity timer
Display marquees on Pixelcade or DMD device(s)
Front and menu system navigation allows
display of game information and high scores for currently
displayed game
display of current marquee via Pixelcade
display of a directB2S backglass
Fully configurable use of any output and combination of outputs
for any navigation event, ie forward, back, page forward, page
back, select. Outputs are the same as in game actions, ie
solenoids, flashers, addressable LED effects
Currently has been setup for Pinup Popper
Drive Xbox rumble motors
Light any combination of RGB or mono buttons
Comprehensive set of test screens for devices, flashers, back
glasses, ROM effects, Pixelcade, etc.
Built in configuration tool for all core setup parameters
Ability to change most configuration while running allowing for
different behaviour between emulators and game / tables. Usually run
from the front end menu system when a game / table is selected
Local on screen and log file for debug, or monitor the debugging
from a different machine via a TCP link
Push focus back to MAME, Pinball FX, Pinball FX3 or Pinball FX2 to
avoid the emulator not being in focus at start
Setup any number of colours using a name and RGB FFFFFF format
Link a button press to turning on an output device
Link a button to turn on a RGB device with any colour
Set buttons to toggle RGB devices on / off with any colour
Night mode to suppress noisy toys when others want to sleep
RGB cabinet lighting to be random, multiple colours, fixed
Trigger RGB lighting changes by timer, flipper press or remain fixed
Built in settings menu that pops up like a pinball configuration on
the DMD, used to turn various items on / off while running in
cabinet mode, ie night mode, RGB lighting or with the assistance of
some hardware flip-flop an output
Use real time messaging to DOFLinx to do things such as
stop (kill) other processes
Light buttons
Shutdown DOFLinx
Run a INI file with updated parameters
Turn on a RGB device for a specified time with a specified
colour